AI Insights · Timothy · October 2023
Top 5 Hospital Games in the US Q3 2023: Unified Platform Performance
Explore the performance of the top 5 hospital games in the United States for Q3 2023, including trends in downloads, revenue, and active users.
Performance of Top 5 Hospital Games in the US for Q3 2023
In Q3 2023, the top 5 hospital games on a unified platform in the United States showcased varied performance trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into the metrics of these leading games.
Happy Hospital™: ASMR Game
Throughout the quarter, this game saw a notable increase in weekly revenue, peaking at approximately $468K in early September. Weekly downloads showed a significant spike in early July with nearly 478K downloads but experienced a steady decline towards the end of September, reaching around 101K. Active users followed a similar trend, starting strong at around 915K in mid-July and gradually decreasing to about 593K by the end of the quarter.
Crazy Hospital®️
This game experienced fluctuations in weekly revenue, starting at $320K in late June and ending at approximately $186K by the end of September. Downloads peaked at about 35K in mid-August but dropped to roughly 11K by the end of the quarter. The active user base remained relatively stable, maintaining around 86K users in late June and closing the quarter with approximately 62K users.
Match Frenzy™ - Test ASMR
Starting with a weekly revenue of about $2K in late June, this game saw consistent growth, reaching nearly $92K by the end of September. Weekly downloads also increased, peaking at approximately 25K in mid-September. The active user count followed a similar upward trajectory, growing from about 3K in late June to nearly 71K by the end of the quarter.
Happy Clinic: Hospital Game
Revenue for this game started at $67K in late June and saw a general decline, ending the quarter at around $37K. Downloads showed a downward trend from approximately 10K in late June to about 3K by the end of September. Active users remained relatively stable, fluctuating around the 47K mark throughout the quarter.
EMERGENCY HQ: rescue strategy
This game maintained a steady revenue stream, starting at about $12K in late June and ending at roughly $11K by the end of September. Downloads peaked at around 4K in mid-July but decreased to approximately 2K by the end of the quarter. Active users showed little variation, staying around 5K throughout the entire period.
For more comprehensive insights and detailed data, visit Sensor Tower.